Stereoscopic Reality
I’ve long advocated the stereoscopic viewing of CAD designs, as it greatly enhances the understanding of a design by non-technical reviewers, as well as the productivity of designers because it allows one to instantly see the real geometric relationships in 3D without having to spin the model around to orient one’s view of the model.
To test the consumer-level technology, I’ve just ordered a pair of E-D Wireless Glasses from eDimensional. This company appears to be the last company with a consumer gaming/entertainment focus selling stereo shutter glasses, so even though I’m not convinced their hardware uses the VESA standard 3-pin Mini DIN connector for stereo sync, I’ve decided that it’s the appropriate device to expect CAD visualization software to support. They can be had in a wired model for $70, little enough that governments and design clients alike could afford them for reviewing your designs.
But despite the benefits, the use of stereoscopic visualization in the CAD market has been little enough that the longest stalwart—StereoGraphics—has been acquired by REAL D—a startup with its sights directly on the entertainment market.
I can’t imagine REAL D will leave behind StereoGraphics’ existing customers in the automotive, aerospace, and scientific fields, but whether the new company expends significant efforts in these markets remains to be seen. In any case, if they do, any harmonization between the entertainment and design markets could increase the likelihood of stereoscopic content becoming successful.
